package l1j.opqlo.NewSystem.ItemLevelUp;

public class ItemLevelUp {

	public int _itemid;
	public short _maxlevel;
	public String _str;
	public String _dex;
	public String _iint;
	public String _wis;
	public String _con;
	public String _dmg;
	public String _hit;
	public String _dmg2;
	public String _sp;
	public String _mr;
	public String _extradmg;
	public String _extradef;
	public String _fixdmg;
	public String _randomdmg;
	public String _damagereduction;
	public String _hp;
	public String _hpr;
	public String _mp;
	public String _mpr;
	public String _magicdmgmodifier;
	public boolean _cansee;
	public String _掉寶率;
	public String _金幣率;

	public ItemLevelUp(final int itemid, final short maxlevel,
			final String str, final String dex, final String iint,
			final String wis, final String con, final String dmg,
			final String hit, final String dmg2, final String sp,
			final String mr, final String extradmg, final String extradef,
			final String fixdmg, final String randomdmg,
			final String magicdmgmodifier, final String damagereduction,
			final String hp, final String hpr, final String mp,
			final String mpr, final boolean cansee, final String 掉寶率,
			final String 金幣率) {
		this._itemid = itemid;
		this._maxlevel = maxlevel;
		this._str = str;
		this._dex = dex;
		this._iint = iint;
		this._wis = wis;
		this._con = con;
		this._dmg = dmg;
		this._hit = hit;
		this._dmg2 = dmg2;
		this._sp = sp;
		this._mr = mr;
		this._extradmg = extradmg;
		this._extradef = extradef;
		this._fixdmg = fixdmg;
		this._randomdmg = randomdmg;
		this._magicdmgmodifier = magicdmgmodifier;
		this._damagereduction = damagereduction;
		this._hp = hp;
		this._hpr = hpr;
		this._mp = mp;
		this._mpr = mpr;
		this._cansee = cansee;
		this._掉寶率 = 掉寶率;
		this._金幣率 = 金幣率;

	}

	public boolean getIsCanSee() {
		return this._cansee;
	}

	public int getItemId() {
		return this._itemid;
	}

	public int getMaxLevel() {
		return this._maxlevel;
	}

}
